Devlog #5: Overworld Objective


This week on Dungeon Hoard...

Our pixel artists Rider and Nicole have been working hard on creating tile sets and sprites that make up the out of combat environments.


Our wonderful, brilliant, masterful tech lead George has graciously lent his talents to get the mechanics needed for the overworld to work like saving and enemy pathing.


And last but not least snail man has entered the fray..


- George

Comments

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Looking really awesome!! I love snail man.