Devlog #5: Overworld Objective
Dungeon Hoard » Devlog
This week on Dungeon Hoard...
Our pixel artists Rider and Nicole have been working hard on creating tile sets and sprites that make up the out of combat environments.

Our wonderful, brilliant, masterful tech lead George has graciously lent his talents to get the mechanics needed for the overworld to work like saving and enemy pathing.
And last but not least snail man has entered the fray..
- George
Dungeon Hoard
Fight, or get eaten.
Status | In development |
Author | Fleshwalker_Studio |
Genre | Adventure |
More posts
- Devlog #7: Overworld Spriting3 days ago
- Devlog #6: Pixels and Monsters13 days ago
- Devlog #4: Amita, Our Mage27 days ago
- Devlog #3: Yaya, Our Thief35 days ago
- Devlog #2: Krishna, Our Tank45 days ago
- Devlog #1: Meet the team :D52 days ago
Comments
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Looking really awesome!! I love snail man.